Schematics

World data to be manipulated and placed many times

Schematics hold block information within a dimension.

Schematic manipulation

//Lets make a 3x3x3 cube dimension
Dimension dimm = new Dimension(3, 3, 3);

//Create an empty schematic
Schematic schem = new Schematic(dimm);

//Fill it all with cobblestone
schem.fill(new MaterialBlock(Material.COBBLESTONE));

//Set the center block to air
schem.set(1, 1, 1, Material.AIR, (byte)0);

//Replace cobblestone with cobblestone and stone randomly
RandomDistortion dist = new RandomDistortion(new MaterialBlock(Material.COBBLESTONE), new MaterialBlock(Material.COBBLESTONE), new MaterialBlock(Material.STONE));
dist.onDistort(schem);

//Replace all stone with glowstone
schem.replace(new MaterialBlock(Material.STONE), new MaterialBlock(Material.GLOWSTONE));

//Remove the top layer
schem.setFace(new MaterialBlock(Material.AIR), Direction.U);

//Build it in the world (5 blocks above player)
schem.apply(Bukkit.getPlayer("cyberpwn").getLocation().add(0, 5, 0));

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